# Create rooms

## About rooms

Rooms are primarily used to correctly determine the current location of Localino trackers.&#x20;

You can create an unlimited number of rooms on one floor.

## Procedure

Rooms are created in 3 steps.

### Step 1: Create a room asset

Each room must be created as a separate asset.

Proceed as described in [↗ Create an asset](/collection/english-v14/documentation/assets/create-assets.md) and create an asset with the asset type «SPACE».

{% hint style="info" %}
«SPACE» is a predefined asset type.&#x20;

Rooms created using this asset type will in future have additional functionality. For example, rooms can be booked.
{% endhint %}

### Step 2: Assign the room asset to a floor

Next, you must assign the room asset you just created to a floor. This is done via the asset details.

<figure><img src="/files/c03d5e2160097426d18520e82296752e32b21e2e" alt=""><figcaption></figcaption></figure>

1. In the menu bar, click **Assets \[A]** \
   ▷ The "Assets" menu with the **asset list \[C]** appears
2. Click on the name of the room asset you configured in step 1 **\[B]** \
   ▷ The [-> "Asset details"](https://doc.eliona.io/collection/dokumentation/assets/asset-details) open
3. Make sure you are in the «General» tab **\[D]** .
4. Click on **\[E]**
5. Assign the room asset under **\[P]** to a floor
6. Click on **Save \[T]**

### Step 3: Define the room

You can now define the room within the floor.

<figure><img src="/files/a00ccb3668ff3e6dfb2d4827b238c3ca3a30096b" alt=""><figcaption></figcaption></figure>

1. Open the map **\[A]**
2. Navigate in the sidebar **\[B]** to the building that contains the floor to which you want to add a room.
3. Expand the building \
   ▷ The subordinate floors appear
4. For the floor to which you want to assign the room: Click on **\[C]**\
   ⌧ NOTE: Do not click on the name of the floor! You must click on the icon. \
   ▷ The floor details **\[D]** open. \
   ▷ In the sidebar **\[E]** you will see the asset you created in the previous steps and assigned to the floor. You may also see other assets assigned to the floor.
5. Activate placement mode **\[F]** \
   ▷ The icons next to the assets change.
6. For the room asset you want to define: Click on **\[G]** \
   ▷ The sidebar changes
7. Select Polygon **\[H]**
8. Activate the switch «Set Polygon as a storey boundry» **\[I]**
9. Define in the viewport **\[J]** the polygon as explained in [↗ Place a polygon](/collection/english-v14/documentation/map-and-floor/floor.md#polygone) is explained.
10. Click Save **\[K]**

{% hint style="warning" %}
**ATTENTION!**\
&#x20;Multiple rooms must not overlap. If multiple rooms overlap, errors may occur.
{% endhint %}


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