# Place assets on a floor

Follow the steps below to place assets on a floor.

### Assign an asset to a floor

Before assets can be placed on a floor, the assets must be assigned to the floor.&#x20;

This is done in the settings of the asset you want to assign to the floor.

1. Go to the Assets menu item
2. Select the asset you want to assign to a floor.
3. Click Edit information
4. Under Parent location, select the floor you want to assign the asset to.&#x20;

## Place assets on a floor

### Place an asset on a floor

<figure><img src="https://content.gitbook.com/content/Nyvwhz1kEMXcHf4HLuZ8/blobs/sqsdrLov8dQyHHdcUDUk/F9A14B62-AC19-4811-BC20-7FE9155C115D.png" alt=""><figcaption></figcaption></figure>

1. Make sure that the asset has been added to the floor [-> Assign asset to a floor](#ein-asset-einem-stockwerk-zuordnen)
2. Open the **Map \[A]**
3. Click on the **Icon \[B]** of the floor on which you want to place the asset.
4. Activate the **placement mode \[C]**
5. Click on the **icon \[D]** of the asset you want to place\
   ▷ The "Place selection" opens.\
   ▷ If you want to place a polygon: continue at  [-> Place a polygon](#ein-polygon-platzieren) \
   ▷ If you want to place a point: continue at  [-> Place a point](#einen-punkt-platzieren) continue

#### Place a point

<figure><img src="https://content.gitbook.com/content/Nyvwhz1kEMXcHf4HLuZ8/blobs/TFKl3a9h59Z4dVDOd6iz/AC80D864-A1AB-418C-A532-ABE9605560FC.png" alt=""><figcaption><p>The "Place selection" for a point</p></figcaption></figure>

1. Click on **Point \[F]**
2. Click anywhere on the map to place a point there **\[M]**
3. Select the attribute **\[G]**
4. Select the color in which the point should be displayed **\[G]**
5. Click on **Save \[G]**\
   ▷ The point is saved

#### Place a polygon

<figure><img src="https://content.gitbook.com/content/Nyvwhz1kEMXcHf4HLuZ8/blobs/khS1gydjrGftSIQC0tzV/94DAC49D-87A7-4C55-A69A-890F42C12982.png" alt=""><figcaption><p>The "Place selection" for a polygon</p></figcaption></figure>

1. Click on **Polygon \[N]**
2. Click anywhere on the map to place a polygon there **\[O]**\
   ▷ There are white points (nodes) at the corners of the polygon. Drag these points to adjust the polygon. \
   ▷ Click on the lines between the points to create another node there. \
   ▷ By adding multiple nodes, you can create round shapes **\[V]**
3. Select the attribute **\[P]**
4. Select the color **\[Q]**
5. Click on **Save \[G]**\
   ▷ The polygon is saved

#### Detailed settings for polygons

<figure><img src="https://content.gitbook.com/content/Nyvwhz1kEMXcHf4HLuZ8/blobs/kDdFKevsXxxLydMoXjcT/DetailEinstellungen%20Polygone.png" alt=""><figcaption></figcaption></figure>

<figure><img src="https://content.gitbook.com/content/Nyvwhz1kEMXcHf4HLuZ8/blobs/tn7knFgF1krWdwEcqG05/Polygon%20details%20(2).png" alt="" width="375"><figcaption></figcaption></figure>

When displayed as a polygon, you can show additional values. The following options are available to you:

<table><thead><tr><th width="95">Element</th><th>Title</th><th>Details</th></tr></thead><tbody><tr><td><strong>[A]</strong></td><td>Toggle "Alarms"</td><td>Activate this toggle if an alarm should be shown in the polygon.</td></tr><tr><td><strong>[B]</strong></td><td>Toggle "Set value-based color"</td><td>Activate this toggle to change the color of the polygon depending on the value of the connected asset. <a href="../../../academy/value-mapping-in-eliona">-> Value mapping</a></td></tr><tr><td><strong>[B1]</strong></td><td>Add new value</td><td>Click to add a new threshold value</td></tr><tr><td><strong>[B2]</strong></td><td>Value</td><td>An entry for a threshold value.</td></tr><tr><td><strong>[B3]</strong></td><td>Value specification</td><td>Here you can enter the desired threshold value.</td></tr><tr><td><strong>[B4]</strong></td><td>Choose color</td><td>As long as the value is within the range defined in <strong>[B3]</strong> , the polygon will be displayed in the selected color.</td></tr><tr><td><strong>[C]</strong></td><td>Toggle "Show value"</td><td>Activate this toggle so that the current value of the asset is displayed in the polygon.</td></tr><tr><td><strong>[C1]</strong></td><td>Selection</td><td>Choose whether the value is displayed always or only after a click.</td></tr><tr><td><strong>[C2]</strong></td><td>Font size</td><td>Set the font size of the value.</td></tr><tr><td><strong>[D]</strong></td><td>Toggle "Label"</td><td>Activate this toggle so that the current value of the asset is displayed in the polygon.</td></tr><tr><td><strong>[D1]</strong></td><td>Label name</td><td>Enter the text here that should be displayed in the label</td></tr><tr><td><strong>[D2]</strong></td><td>Font size</td><td>Set the font size of the label.</td></tr><tr><td><strong>[E]</strong></td><td>Toggle "Asset is a floor"</td><td>Asset is now regarded as a floor</td></tr><tr><td><strong>[E1]</strong></td><td>Floor plan</td><td>Upload a floor plan here</td></tr><tr><td><strong>[E2]</strong></td><td>Floor level</td><td>Select the floor level number here.</td></tr><tr><td><strong>[F]</strong></td><td>Toggle "Set polygon as room boundaries"</td><td>The room boundaries for the trackers can be defined here.</td></tr><tr><td><strong>[G]</strong></td><td>Toggle "Asset can be booked"</td><td>If the toggle is activated, the asset can be booked in the <a href="../../widgets/predefined-widgets/booking">Booking Widget</a> . To make this possible, the option <a href="../../../assets/asset-modeling-create-templates/create-a-new-template#booking-aktivieren"><strong>"Bookable"</strong></a> must be activated in the asset template.</td></tr></tbody></table>
