> For the complete documentation index, see [llms.txt](https://docs.buildings.ability.abb/collection/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.buildings.ability.abb/collection/platform/map-and-floor/floor/create-rooms.md).

# Create Rooms

## About Rooms

Rooms are primarily used to correctly determine the current location of Localino trackers.

You can create an unlimited number of rooms on a floor.

## Procedure

Rooms are created in 3 steps.

### Step 1: Create a Room Asset

Each room must be created as a separate asset.

Proceed as described in [↗ Create an Asset](/collection/mandatory-base/assets/create-assets.md) and create an asset with the asset type "SPACE."

{% hint style="info" %}
"SPACE" is a predefined asset type.

Rooms created with this asset type will have additional functionalities in the future. For example, rooms will be bookable.
{% endhint %}

### Step 2: Assign Room Asset to a Floor

Next, you must assign the newly created room asset to a floor. This is done via the Asset Details.

<figure><img src="https://3489494878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GvUpaatBiReR43XFSMg%2Fuploads%2FVwBlSYVcf8hoEtOTnzBK%2FAsset-Details%20Menu%CC%88.png?alt=media&#x26;token=b5426db2-9e7a-415b-8cb3-d92fbca4666c" alt=""><figcaption></figcaption></figure>

1. In the menu bar, click on **Assets \[A]**

   ▷ The "Assets" menu with the **Asset list \[C]** appears
2. Click on the name of the room asset that you configured in step 1 **\[B]**

   ▷ The [-> "Asset Details"](https://doc.eliona.io/collection/documentation/assets/asset-details) open
3. Make sure you are on the "General" tab **\[D]**
4. Click on **\[E]**
5. Under **\[P]**, assign the room asset to a floor
6. Click on **Save \[T]**

### Step 3: Define the Room

Now you can define the room within the floor.

<figure><img src="https://3489494878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GvUpaatBiReR43XFSMg%2Fuploads%2FZ9zpWgYIBZoNcw9Q3R76%2FDefine%20Room%20Boundaries.png?alt=media&#x26;token=b4219da0-5da0-4020-98b0-6b5fd126de1b" alt=""><figcaption></figcaption></figure>

1. Open the map **\[A]**
2. In the sidebar **\[B]**, navigate to the building that contains the floor to which you want to add a room.
3. Expand the building

   ▷ The subordinate floors appear
4. For the floor to which you want to assign the room: Click on **\[C]** ⌧ NOTE: Do not click on the name of the floor! You must click on the symbol.

   ▷ The floor details **\[D]** open.

   ▷ In the sidebar **\[E]**, you will see the asset that you created in the previous steps and assigned to the floor. You may also see other assets that are on the floor.
5. Activate the placement mode **\[F]**

   ▷ The symbols next to the assets change.
6. For the room asset you want to define: Click on **\[G]**

   ▷ The sidebar changes
7. Select Polygon **\[H]**
8. Activate the switch "Set Polygon as a storey boundry" **\[I]**
9. In the viewport **\[J]**, define the polygon as explained in [↗ Place a Polygon.](/collection/platform/map-and-floor/floor.md#polygons)
10. Click on Save **\[K]**

{% hint style="warning" %}
**CAUTION!** Multiple rooms may not overlap. If multiple rooms overlap, errors can occur.
{% endhint %}


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